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Question by danielmetlitski · Jan 11, 2015 at 10:37 AM · triggercollider2dboxcollider2distrigger

Turning off trigger with multiple box colliders?

Hey guys, my gameObject has multiple 2d colliders, one of which has a trigger. My problem is that myTransform.collider2D.isTrigger returns false even though there is a trigger on one of the collider2D's, so I can't turn it off since it's already off. Any clue how I could fix this? Thanks in advance!

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avatar image Avash · Jan 11, 2015 at 12:10 PM 0
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Please show us the code.

avatar image Avash · Jan 11, 2015 at 12:11 PM 0
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Probaly you are checking wrong collider.

avatar image danielmetlitski · Jan 12, 2015 at 02:24 AM 0
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 void OnCollisionStay2D(Collision2D collision)
 {
     if (collision.collider.gameObject.CompareTag("Platform"))
     {
         Grounded = true;
         if (!myTransform.collider2D.isTrigger) //if its a trigger and it hit the plaform
         {
             myTransform.collider2D.isTrigger = false; //stop if from being a trigger
             Debug.Log("Trigger was deleted"); 
         }
     }

 }
avatar image SnStarr · Jan 12, 2015 at 05:39 AM 0
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 if (!myTransform.collider2D.isTrigger) //if its a trigger and it hit the plaform
 {
 myTransform.collider2D.isTrigger = false; //stop if from being a trigger


I am new to scripting but doesn't this mean basically if isTrigger is false then make isTrigger false?

avatar image danielmetlitski · Jan 12, 2015 at 06:59 AM 0
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That is correct. I am trying to make it false, but the problem is that it is false in the first place, when clearly the collider2d has the is trigger thingy checked!

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