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Legacy Animations and Unity 5 - What's The Deal?
Hey all, I'm really confused about the error I get saying I need to mark my animations as legacy… when I mark them as legacy I get another error saying Legacy Animation Clips are not allowed in Animator controllers. What is the work around for this? Obviously I want to use my animations in animator controllers. My project was started brand spanking new in Unity 5. Any help or enlightenment would be appreciated! I've tried removing animation components and redoing things but an actual workflow that works would be good! Thanks for your time.
I know, I get the same, it's pretty annoying to have such contradiction reported by the "know-it-all" software. I ignore them and on restart, they usually stop - even if I modify them later on, I won't be getting any more of those.
Answer by screenname_taken · Apr 28, 2015 at 05:18 PM
The Animator component uses the new system/mechanim. Legacy animations need to be used with the "Animation" component. Different things.
Thank you very much! Wish it would give out a better error like 'there can only be either an animation component or an animator component, but not both.'
You mean "'there can only be either an animation component or an animator controller..." right?
I have the same error. So, you can't control your animation clips, in the controller? I guess you have to use scripts to control when the clips happen ins$$anonymous$$d of using the controller?
The Animation component doesn't use controllers. Read the User $$anonymous$$anual and Scripting API fpr further information on both animation systems.
Answer by shadyshrif · Jan 26, 2019 at 04:39 AM
Navigate to your model in the project then click on it-> in inspector ->rig -> change the animation type to generic-> apply -> You can now use animator for this model have fun
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