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Question by Wykuh · Jan 07, 2017 at 04:37 PM · networkingmultiplayer2d-platformerlight

Problem turning off Lights in a Multiplayer 2D game

Hello! I'm Making a multiplayer 2D top down Game where the players have a lantern which they can turn on and off. But the light is not updated on the 2nd Client.

So what I have is; A player prefab with a point light attached as child. the player itself has a script "PlayerController" which looks like this;

 void Update()
 {
     if (!isLocalPlayer)
     {
         return;
     }       
    
     if (Input.GetKeyDown(KeyCode.E))
     {
         CmdLight();
     }   
 }

 [Command]
 void CmdLight()
 {
     if (lightOn == true)
     {
         lightOn = false;
         GetComponentInChildren<Light>().intensity = 0f;
         Debug.Log("Light OFF");

     }
     else if (lightOn == false)
     {
         lightOn = true;
         GetComponentInChildren<Light>().intensity = 2.62f;
         Debug.Log("Light ON");
     }

 }






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