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Question by Vanidash-Studios · Mar 24, 2016 at 02:41 AM · editortilescustom-inspectorgrid based gamegrids

Select a gameobject and make clones of it when clicking on scene view?

Hello, so i want to build a custom inspector, it would basically select a gameobject (in my case a prefab which is a tile) and once its selected it will place it on the tilemap(in the scene view), basically it would work like a tile painter or something like that. Also i would like to store every selected tile, so if i want to use one of them again i can just select it from the inspector and place it on the tilemap again. thanks

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