Player prefab does not spawn after hosting and quitting game (UNet),Quit button for server stopping player respawn (UNet/Networking)
Hi all,
I am currently working on my first UNet project so I am new to all this. I am using the default Network Manager and my game uses matchmaking, not LAN. I am trying to make a script where a player presses it, they leave the match and are sent to the offline scene. When the player joins/hosts a game they are sent to the online scene. However when the Host presses it, the next time he tries to host/join a match, the player prefab does not spawn.
Here is my script :
public void Quit()
{
NetworkManager.singleton.StopHost();
NetworkManager.singleton.StopClient();
}
Any help is highly appreciated, Thanks!
Hi there. I have the same issue. Did you ever resolve this?
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