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Question by Bencarbon · May 09, 2019 at 01:45 PM · collidercollision detectionboxcolliderbox

Box cast issue

Hi everyone, I try to check if my character is grounded with a boxCast. The character's collider is a boxCollider. But m_IsGrounded is desperately false... It's true only for like 6 frames when my character is falling on the ground, and then, when my character have landed, it is false again. If I increase maxDistance, it's true for like 100 frames but then it's false again. If i remove maxDistance, it's always true, even when my character is not grounded, except on plane, it's always false. What i am doing wrong?? This function is call in update() of my character controller.

 public void CheckGroundStatus()
     {
     float maxDistance = 0.2f;
     if(Physics.BoxCast(transform.TransformPoint(m_BoxCollider.center), m_BoxCollider.size * 0.5f, Vector3.down, out hitInfo, transform.rotation, maxDistance)) {
                 Debug.LogWarning("Is Grounded");
                 m_IsGrounded = true;
             }
             else
             {
                 m_IsGrounded = false;
             }
     }


I debug it with DebugBoxCollider.DrawBox(transform.TransformPoint(m_Box.center), m_Box.size * 0.5f, transform.rotation, Color.blue); and it print exactly what i expect. Thank you

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