Mouse Events with Render Texture
Hello, I'm rendering my main camera to a render texture, that is placed on an overlay canvas (in order to "fake" a lower resolution") The issue is that mouse events on real world objects no longer works, which makes sense because the game cursor is interacting with the render texture and not the object itself. Is there any way to "pass through" these mouse events to objects interacted with on the canvas/render texture level? Thanks!
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