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Question by hvd · Oct 26, 2015 at 07:43 PM · prefabspawnpoints

How to: Dont spawn on other objects ?

Hi,

i want some prefabs to spawn at a point where no collider-object is located.

my spawn function:

     public void SpawnSpeedup()
     {
 
         int x = (int)Random.Range(border_l.position.x, border_r.position.x);
         int y = (int)Random.Range(border_t.position.y, border_b.position.y);
 
         Instantiate(speedup_prefab, new Vector2(x, y), Quaternion.identity);
 
     }

How can i do this ?

My question is similar to this: http://answers.unity3d.com/questions/849571/collision-spawned-object.html

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avatar image hvd · Oct 27, 2015 at 02:34 PM 0
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Please , someone? To explain a bit more: -the objects should spawn at an empty place on the gamefield -i know i could do this with array but i think there is an easier way if i say: you spawned on a collider object ? then destroy it and spawn new , but the problem is that the collider functions at these objects are already used for other stuff.

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Answer by Baste · Oct 27, 2015 at 02:50 PM

Two main ways:

1: Use raycasts to check if the spot is already occupied.

2: Add all possible spawn points to a list, select a random element from that list as a spawn point, and remove each selected spawn point from the list.

Use the first one if you also want to avoid pre-placed objects, use the second one otherwise (as it's probably easier to get right).

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