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Question by Thavinil95 · Jun 07, 2018 at 02:27 AM · scripting problemcollisionscripting beginner

How to make a GetKeyUp action to wait for a few seconds before activating

This script is for a platform to drop out (lose collision) when the spacebar is pressed, and regain the collision when the spacebar is released. I want the collision to wait 3 seconds after the spacebar is released to reinstate itself, but I can't figure out how to format it. I don't understand where to put IENumerator or anything. I'm very new to coding so I don't understand the structure very well yet.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GlassToggle : MonoBehaviour {
 
     Collider m_Collider;
 
     void Start()
     {
         m_Collider = GetComponent<Collider>();
     }
 
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             //Toggle the Collider on and off when pressing the space bar
             m_Collider.enabled = false;
         }
         else if (Input.GetKeyUp(KeyCode.Space))
         {
             m_Collider.enabled = true;
         }
     }
 }
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Answer by tormentoarmagedoom · Jun 07, 2018 at 07:46 AM

Good day.

You hava a function called Invoke. It allows you to execute a method in X seconds. So you want something like this:

  void Update()
  {
      if (Input.GetKeyDown(KeyCode.Space))
      {
          //Toggle the Collider on and off when pressing the space bar
          m_Collider.enabled = false;
      }
      else if (Input.GetKeyUp(KeyCode.Space))
      {
        Invoke ("EnableCollider", 3);
      }
  }

  public void EnableCollider()
  {
    m_Collider.enabled = true;
  }

GoodBye!

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avatar image Thavinil95 · Jun 09, 2018 at 01:59 AM 0
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Thank you! It worked perfectly. I couldn't find a solution anywhere else that didn't require me to use IEnumerator but this is really simple. I'll read up more on Invoke as well.

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