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Question by ioshi35 · Oct 03, 2016 at 04:45 PM · raycastcolliderarraylist

How to perform this Word Game

Hello there I already have a Dictionary class .. But I dont know how can I implement the words in my objects

This is my game objects

I just wanna know how can I use the collision or raycast in every box . Help me with the algorithm . When there collider detects the word UNITY it will automatically add as a score. Do I need to use hex map ?

I want the word to automatically disappear when the word is form whether its Diagonal,Horizontal or Vertical. How can I achieve this using raycast ? I cant understand how to arrange it and detect every word.

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avatar image Mindmapfreak · Oct 03, 2016 at 10:46 PM 0
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It seems like you are asking multiple questions at once. You also need to show some code and give way more information about your setup for anyone being able to help you.

avatar image NoseKills · Oct 04, 2016 at 06:58 AM 0
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Typically you don't solve problems like this by using a raycast. If you are doing a 2D grid based game, you'd have an array containing your puzzle pieces. The position of the graphical blocks on screen would be determ$$anonymous$$ed by their position in the array. Then you can just loop each row and column of the array to look for patterns

avatar image ioshi35 NoseKills · Oct 05, 2016 at 07:34 PM 0
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Hi sir :/ can you help me with this one ? how can I loop in each row and column ? :/

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