input dosnt work while idle animation is playing
so i have basic idle animation that is just a sprite, but in game mode it clamps my character in one place. I cant move my chracter with "Input." class. Everything work normal when i disable animator. Do anyone know how to prevent this?
it looks like that in Hierarhy:
-Player(with Animator):
----Sword
----Shield
----Body
I move sword/shield/body with player animator, in other animations but idle, in idle there are just sprites attached to them.
for now i disable animator completly and enable it when i need to play any anim, but thats not the way to solve it :/
Answer by roflcopetr · Mar 21, 2016 at 09:48 PM
My guess: Untick "Apply Root Motion" on the animator component.
nah i tried change animator controller in every way and its not it nor animate physic etc
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