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Question by TheHardkaare · Apr 30, 2014 at 04:22 PM · 2drotationobject

Rotating a 2d object

In my space shooter game I want to rotate my asteroids two-dimensionally.

I put together this script, but now the asteroid rotates three-dimensionally:

 using UnityEngine;
 using System.Collections;
 
 public class RandomRotater : MonoBehaviour 
 {
     public float rotate;
 
     void Start ()
     {
         rigidbody.angularVelocity = Random.insideUnitSphere * rotate;
     }
 }


How can I do it so it simply just rotates a random amount of degrees pr. second?

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Answer by Pyrian · Apr 30, 2014 at 04:51 PM

If the game is 2D, you might want to be using a Rigidbody2D instead of a Rigidbody. The angularVelocity property of a Rigidbody2D is a float in degrees per second - exactly what you need:

 rigidbody.angularVelocity = Random.value * rotation;

If you're set on using a 3D rigidbody, though, you're going to want to set just a single type of rotation, normally Z:

 rigidbody.angularVelocity = new Vector3(0.0F, 0.0F, Random.value * rotation);
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avatar image TheHardkaare · Apr 30, 2014 at 05:33 PM 0
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Ahhh, I see! And yeah, I'm sticking with the 3D rigidbody, as I've done this my whole game.

Thank you so much for the answer pal. It fixed it :-)

avatar image Pyrian · Apr 30, 2014 at 09:07 PM 0
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Great, glad I could help! :)

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