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This question was closed Jan 31, 2017 at 03:32 PM by stevehealy for the following reason:

The question is answered, right answer was accepted

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Question by stevehealy · Jan 12, 2017 at 11:16 AM · c#playerprefsscore systemnext level

In the next scene show the score using player prefab before next level

In my game i have it so when the player picks up an item the score increases ,there is a max number of items the level lets say ten , at the end of the level a new scene is loaded with some text and a button to load the next level what i'm looking to do is have the text say

" You scored (what they scored )out of 10 "

i have the message pop up but it always says 0 out of 10

Is there a way to go about getting the score.

here is the code im using to mange the score

 using UnityEngine;
  using System.Collections;
  using UnityEngine.UI;
  
  public class ScoreManager : MonoBehaviour {
  
      static public int score;
  
      public Text scoreText;
  
  
      void Start () 
      {
          PlayerPrefs.GetInt ("scorePrefabs");
          score=PlayerPrefs.GetInt ("scorePrefabs");
      }
      
  
      void Update ()
      {
          if (scoreText.name == "scoreText") 
          {
              scoreText.text = "score:  " + score;
          }
  
          PlayerPrefs.SetInt ("scorePrefabs", score);
      }
  }

and

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class TextManager : MonoBehaviour {
 
     public Text text;
 
 
     void Start () 
     {
         
         int score = PlayerPrefs.GetInt ("Score", 0);
         text.text="You Scored "+score.ToString()+ " out of 10";
     }
     
 
 }




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Answer by KoenigX3 · Jan 12, 2017 at 05:51 PM

Whenever you pick up an item, you can increase a local integer variable. When you change the level, use:

 PlayerPrefs.SetInt("score", scoreVariable);

(where scoreVariable is the variable which you have been increasing.)

The TextManager should work fine if you change it to "score".

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