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Question by
fahimalavi · Aug 07, 2015 at 08:38 PM ·
androidfacebookapkgoogle play gamesandroidplugin
APK size 70 mb more then editor log
My apk size was 130 mb I realized that facebook sdk and google play services are using quite alot of memory. So I successfully deleted them from my project. But still my apk file is 60 mb higher. I noticed in editor logs that a lot of dll are getting included. Complete size should be 41 mb but in reality i am getting 110 mb right now. Editor logs
Textures 19.6 mb 47.7%
Meshes 2.5 mb 6.0%
Animations 203.6 kb 0.5%
Sounds 0.3 kb 0.0%
Shaders 4.5 mb 11.0%
Other Assets 9.4 mb 22.8%
Levels 727.4 kb 1.7%
Scripts 221.1 kb 0.5%
Included DLLs 3.9 mb 9.6%
File headers 89.7 kb 0.2%
Complete size 41.1 mb 100.0%
Used Assets, sorted by uncompressed size:
4.5 mb 11.0% Resources/unity_builtin_extra
2.7 mb 6.5% Assets/assets/Terrain_grass2_assets.jpg
2.7 mb 6.5% Assets/assets/terrain1_0001_Layer-1.png
2.4 mb 5.7% Assets/New Terrain 9.asset
2.4 mb 5.7% Assets/New Terrain 8.asset
2.4 mb 5.7% Assets/New Terrain 7.asset
2.4 mb 5.7% Assets/New Terrain 6.asset
2.4 mb 5.7% Assets/New Terrain 5.asset
2.4 mb 5.7% Assets/New Terrain 2.asset
2.4 mb 5.7% Assets/New Terrain.asset
1.5 mb 3.6% Assets/Gui-ButtonETC/robot-combat_0001.jpg
1.3 mb 3.2% Assets/Gui-ButtonETC/loading.png
840.3 kb 2.0% Assets/Meshes/Robots/white/RobotRig-Joints_spine_Material_White.mb
840.3 kb 2.0% Assets/Meshes/Robots/Red/RobotRig-Joints_spine_Material_Red.mb
840.3 kb 2.0% Assets/Meshes/Robots/Grey/RobotRig-Joints_spine_Material_aircraftMetal.mb
475.4 kb 1.1% Assets/Robot-Warfare_Sixth_Stage/NavMesh.asset
Reloading assemblies due to reload request.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll's ...
Non platform assembly: data-1693A020 (this message is harmless)
Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\androidplayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iossupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\wp8support/UnityEditor.WP8.Extensions.dll
Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\metrosupport/UnityEditor.Metro.Extensions.dll
Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\blackberryplayer/UnityEditor.BB10.Extensions.dll
Registered in 0.035837 seconds.
Non platform assembly: C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Non platform assembly: C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.6.3\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.6.3\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.3\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.3\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.3\Editor\UnityEditor.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.3\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: C:\Unity Workspace\trials\light\Assets\Plane\Assets\Facebook\Scripts\IFacebook.dll (this message is harmless)
Loading C:\Unity Workspace\trials\light\Assets\Plane\Assets\Facebook\Scripts\IFacebook.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
[00:00:02] Enlighten: Finished 1 Layout Systems job (2.03s execute, 0.00s integrate, 2.04s wallclock)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll (this message is harmless)
[00:00:02] Enlighten: Finished 16 Create System jobs (0.25s execute, 0.00s integrate, 0.08s wallclock)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
[00:00:02] Enlighten: Finished 1 Create SystemAtlas job (0.00s execute, 0.00s integrate, 0.01s wallclock)
[00:00:02] Enlighten: Started Clustering job, hash: 0xd01155d9b07e880c0c11e031ca395dbc
[00:00:02] Enlighten: Started Clustering job, hash: 0xc0ae6da3d7a1ee1a5d99e42486fe7c47
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
[00:00:02] Enlighten: Finished Clustering job, hash: 0xd01155d9b07e880c0c11e031ca395dbc (0.10s execute, 0.00s integrate)
[00:00:02] Enlighten: Finished Clustering job, hash: 0xc0ae6da3d7a1ee1a5d99e42486fe7c47 (0.10s execute, 0.00s integrate)
[00:00:02] Enlighten: Started Clustering job, hash: 0xe0b86931f3ad8e204ce8c7ae0c7a5157
[00:00:02] Enlighten: Started Clustering job, hash: 0xaf95bbb633cd5d31d81cae46ba2ed90d
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
[00:00:02] Enlighten: Finished Clustering job, hash: 0xe0b86931f3ad8e204ce8c7ae0c7a5157 (0.05s execute, 0.00s integrate)
[00:00:02] Enlighten: Finished Clustering job, hash: 0xaf95bbb633cd5d31d81cae46ba2ed90d (0.05s execute, 0.00s integrate)
[00:00:02] Enlighten: Started Clustering job, hash: 0xc6f600e1435dd03578140e07ed53e4a6
[00:00:02] Enlighten: Started Clustering job, hash: 0x56a33a7551e7df46ebaef9938f6bb77f
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Comment
Just to add I am using system.IO for persistant storage and admobs for ads