Network Animator on child gameobjects
Hi Unity users,
I am creating a 2D rpg-style multiplayer game with an equipment system which consists in a player prefab that has child objects for each equipment part (armor, legs, helmet, etc). Network animator works fine on the body, but child objects can't have a network animator because they need Network Identity, a component that can't be added in child objects. Is there any other way to play animations from an animator controller with Unet?
Thanks in advance, Pablo
Answer by fuelless · Mar 15, 2018 at 12:15 AM
Hey Pablo,
Did you find a solution for this? I'm basically facing the same problem.
Cheers!
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