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Question by m_truly · Mar 18, 2016 at 09:58 PM · animationspline

Method for Flightpath Trajectory

In 3dsMax, there is a plugin that I use to create an animation showing a growing flightpath trajectory as an aircraft flies.

This plugin basically takes a cross-section shape (think circle or ngon) and extrudes this shape along the animated object trajectory creating a tube-like geometry. When materials are applied to this object, you can get the look of a solid line or dashed line, etc. Basically, the geometry of this object changes on every frame. As the animated aircraft flies along, the trajectory object grows behind it. (See attached image).

alt text

Is there a method/tool of doing the same thing in Unity?

Thanks!

flightpath-trajectory-still.jpg (40.9 kB)
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