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Question by Xanthexxx · Mar 18, 2016 at 09:55 PM · c#colliderlife

Help with Collider?

I am not very good with colliders and I am having a lot of trouble with it. What I want to get my script to do is when the player collides with any enemy object it will be destroyed along with the enemy object. The player will lose a life and then the player will respawn again until lives = 0. Could someone help with this? I am using the newest version of Unity 2D.

using UnityEngine; using System.Collections;

public class PlayerLives : MonoBehaviour { public int life = 3; public GameObject spaceShip; private Vector3 currentposition = GameObject.Find("spaceShip").transform.position;

 void Start()
 {


 }

 void Update()
 {

 }


 void  OnTriggerEnter2D (Collider2D other){
 
     if (GetComponent<PolygonCollider2D>().gameObject.tag == "Enemy") {
         Destroy(other.gameObject);
         life = life - 1;
         if (life == 0) {
             Destroy (this);
             
         }

         if (life > 0) {
             Destroy (this);
             Instantiate(spaceShip, currentposition , Quaternion.identity);
         }
     }
 }

}

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Answer by Zoogyburger · Mar 18, 2016 at 10:08 PM

It is best to say what exactly your error is on if anything is happening at all. Replace line 15 with

 if (other.gameObject.tag == "Enemy") 
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Answer by Xanthexxx · Mar 19, 2016 at 08:18 PM

Thank you that worked. Just need to fix some minor errors now.

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