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Question by sotha_sil · Dec 16, 2013 at 09:06 PM · sorting layersphysics settingsphyics

Is it possible to use layers with physics?

Hello, I have a situation where I have 2 gameplay modes. So same location can be viewed in MODE1 and MODE2, each one will show mutually exclusive art objects and I use layers to hide/show these layers when corresponding mode is activated.

Now this modes also have physical obstacles that are present in mode but not in the other.

So i was wondering if it's possible to use layers for physics in similar way we can use layers for hiding/showing art assets? So items on Layer one would not collide with items on Layer 2 but both would collide with Background layer.

If its not possible what other solution would you suggest?

Thanks

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avatar image robertbu · Dec 16, 2013 at 09:06 PM 1
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http://docs.unity3d.com/Documentation/Components/LayerBasedCollision.html

avatar image sotha_sil · Dec 16, 2013 at 10:30 PM 0
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Thank you!

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Answer by sotha_sil · Dec 16, 2013 at 11:26 PM

EDIT: robertbu posted solution In case anyone else wants to know, EDITOR -> Physics has checkboxes where you can specify which layer collides with which layer. http://docs.unity3d.com/Documentation/Components/LayerBasedCollision.html

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