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Question by ewoudwerf · Mar 20, 2016 at 12:11 PM · c#networkingserverclientclient-server

non-player object can't execute's "[Command]"'s attributes

i am making a team sorting system, but only the Host* (*aka Master, aka Server) can join a team, the Client can't join a team, when clicking on a button the script is attached to an empty gameobject (not the player object)

here is the whole script:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 using UnityEngine.UI;
 using UnityStandardAssets.CrossPlatformInput;
 
 public class TeamSorting : NetworkBehaviour {
 
     public Text BluePlayer_0;
     public Text BluePlayer_1;
     public Text BluePlayer_2;
     public Text BluePlayer_3;
     public Text RedPlayer_0;
     public Text RedPlayer_1;
     public Text RedPlayer_2;
     public Text RedPlayer_3;
     public GameObject StartButton;
     public GameObject TeamMenu;
     public GameObject HUD;
     bool RedReady = false;
     bool BlueReady = false;
     [SyncVar]
     public string UserName;
     public GameObject LocalPlayer;
     public GameObject[] Players;
 
     public Transform[] BlueRespawns;
     public Transform[] RedRespawns;
 
     public bool IsBlue = false;
     public bool IsRed = false;
 
     [SyncVar]
     public bool BlueRespawn0IsTaken = false;
     [SyncVar]
     public bool BlueRespawn1IsTaken = false;
     [SyncVar]
     public bool BlueRespawn2IsTaken = false;
     [SyncVar]
     public bool BlueRespawn3IsTaken = false;
     [SyncVar]
     public bool RedRespawn0IsTaken = false;
     [SyncVar]
     public bool RedRespawn1IsTaken = false;
     [SyncVar]
     public bool RedRespawn2IsTaken = false;
     [SyncVar]
     public bool RedRespawn3IsTaken = false;
 
     void Start () 
     {
         HUD.SetActive (false);
         TeamMenu.SetActive (true);
         BluePlayer_0.text = "";
         BluePlayer_1.text = "";
         BluePlayer_2.text = "";
         BluePlayer_3.text = "";
         RedPlayer_0.text = "";
         RedPlayer_1.text = "";
         RedPlayer_2.text = "";
         RedPlayer_3.text = "";
         //StartButton.SetActive (false);
         StartButton.transform.localScale = new Vector3 (0F, 0F, 0F);
         if ( PlayerPrefs.GetString ("UserName") != "") 
         {
             UserName = PlayerPrefs.GetString ("UserName");
         }
         else
         {
             UserName = "Jeff";
         }
     }
 
     void Update () 
     {
         if (CrossPlatformInputManager.GetButtonDown ("StartGame")) 
         {
             Players = GameObject.FindGameObjectsWithTag ("BluePlayer");
             CmdStartGame ();
             if (Players [0].GetComponent<SetupLocalPlayer> ().RandomID == PlayerPrefs.GetString ("LocalPlayerID") && Players [0].GetComponent<SetupLocalPlayer>() != null && Players[0] != null) 
             {
                 if (IsBlue == true) 
                 {
                     if (BlueRespawn0IsTaken == false) 
                     {
                         BlueRespawn0IsTaken = true;
                         Players [0].transform.position = BlueRespawns [0].transform.position;
                         Players [0].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                     }
                     else 
                     {
                         if (BlueRespawn1IsTaken == false) 
                         {
                             BlueRespawn1IsTaken = true;
                             Players [0].transform.position = BlueRespawns [1].transform.position;
                             Players [0].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                         }
                         else
                         {
                             if (BlueRespawn2IsTaken == false) 
                             {
                                 BlueRespawn2IsTaken = true;
                                 Players[0].transform.position = BlueRespawns [2].transform.position;
                                 Players[0].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                             }
                             else
                             {
                                 if (BlueRespawn3IsTaken == false) 
                                 {
                                     BlueRespawn3IsTaken = true;
                                     Players[0].transform.position = BlueRespawns [3].transform.position;
                                     Players[0].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 if (IsRed == true) 
                 {
                     if (RedRespawn0IsTaken == false) 
                     {
                         RedRespawn0IsTaken = true;
                         Players[0].transform.position = RedRespawns [0].transform.position;
                         Players[0].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                     }
                     else
                     {
                         if (RedRespawn1IsTaken == false) 
                         {
                             RedRespawn1IsTaken = true;
                             Players[0].transform.position = RedRespawns [1].transform.position;
                             Players[0].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                         }
                         else
                         {
                             if (RedRespawn2IsTaken == false) 
                             {
                                 RedRespawn2IsTaken = true;
                                 Players[0].transform.position = RedRespawns [2].transform.position;
                                 Players[0].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                             }
                             else
                             {
                                 if (RedRespawn3IsTaken == false) 
                                 {
                                     RedRespawn3IsTaken = true;
                                     Players[0].transform.position = RedRespawns [3].transform.position;
                                     Players[0].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 print ("Player0 is the localplayer");
             }
 
             if (Players [1].GetComponent<SetupLocalPlayer> ().RandomID == PlayerPrefs.GetString ("LocalPlayerID") && Players [1].GetComponent<SetupLocalPlayer>() != null && Players[1] != null) 
             {
                 if (IsBlue == true) 
                 {
                     if (BlueRespawn0IsTaken == false) 
                     {
                         BlueRespawn0IsTaken = true;
                         Players [1].transform.position = BlueRespawns [0].transform.position;
                         Players [1].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                     }
                     else 
                     {
                         if (BlueRespawn1IsTaken == false) 
                         {
                             BlueRespawn1IsTaken = true;
                             Players [1].transform.position = BlueRespawns [1].transform.position;
                             Players [1].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                         }
                         else
                         {
                             if (BlueRespawn2IsTaken == false) 
                             {
                                 BlueRespawn2IsTaken = true;
                                 Players[1].transform.position = BlueRespawns [2].transform.position;
                                 Players[1].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                             }
                             else
                             {
                                 if (BlueRespawn3IsTaken == false) 
                                 {
                                     BlueRespawn3IsTaken = true;
                                     Players[1].transform.position = BlueRespawns [3].transform.position;
                                     Players[1].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 if (IsRed == true) 
                 {
                     if (RedRespawn0IsTaken == false) 
                     {
                         RedRespawn0IsTaken = true;
                         Players[1].transform.position = RedRespawns [0].transform.position;
                         Players[1].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                     }
                     else
                     {
                         if (RedRespawn1IsTaken == false) 
                         {
                             RedRespawn1IsTaken = true;
                             Players[1].transform.position = RedRespawns [1].transform.position;
                             Players[1].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                         }
                         else
                         {
                             if (RedRespawn2IsTaken == false) 
                             {
                                 RedRespawn2IsTaken = true;
                                 Players[1].transform.position = RedRespawns [2].transform.position;
                                 Players[1].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                             }
                             else
                             {
                                 if (RedRespawn3IsTaken == false) 
                                 {
                                     RedRespawn3IsTaken = true;
                                     Players[1].transform.position = RedRespawns [3].transform.position;
                                     Players[1].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 print ("Player1 is the localplayer");
             }
 
             if (Players [2].GetComponent<SetupLocalPlayer> ().RandomID == PlayerPrefs.GetString ("LocalPlayerID") && Players [2].GetComponent<SetupLocalPlayer>() != null && Players[2] != null) 
             {
                 if (IsBlue == true) 
                 {
                     if (BlueRespawn0IsTaken == false) 
                     {
                         BlueRespawn0IsTaken = true;
                         Players [2].transform.position = BlueRespawns [0].transform.position;
                         Players [2].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                     }
                     else 
                     {
                         if (BlueRespawn1IsTaken == false) 
                         {
                             BlueRespawn1IsTaken = true;
                             Players [2].transform.position = BlueRespawns [1].transform.position;
                             Players [2].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                         }
                         else
                         {
                             if (BlueRespawn2IsTaken == false) 
                             {
                                 BlueRespawn2IsTaken = true;
                                 Players[2].transform.position = BlueRespawns [2].transform.position;
                                 Players[2].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                             }
                             else
                             {
                                 if (BlueRespawn3IsTaken == false) 
                                 {
                                     BlueRespawn3IsTaken = true;
                                     Players[2].transform.position = BlueRespawns [3].transform.position;
                                     Players[2].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 if (IsRed == true) 
                 {
                     if (RedRespawn0IsTaken == false) 
                     {
                         RedRespawn0IsTaken = true;
                         Players[2].transform.position = RedRespawns [0].transform.position;
                         Players[2].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                     }
                     else
                     {
                         if (RedRespawn1IsTaken == false) 
                         {
                             RedRespawn1IsTaken = true;
                             Players[2].transform.position = RedRespawns [1].transform.position;
                             Players[2].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                         }
                         else
                         {
                             if (RedRespawn2IsTaken == false) 
                             {
                                 RedRespawn2IsTaken = true;
                                 Players[2].transform.position = RedRespawns [2].transform.position;
                                 Players[2].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                             }
                             else
                             {
                                 if (RedRespawn3IsTaken == false) 
                                 {
                                     RedRespawn3IsTaken = true;
                                     Players[2].transform.position = RedRespawns [3].transform.position;
                                     Players[2].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 print ("Player2 is the localplayer");
             }
 
             if (Players [3].GetComponent<SetupLocalPlayer> ().RandomID == PlayerPrefs.GetString ("LocalPlayerID") && Players [3].GetComponent<SetupLocalPlayer>() != null && Players[3] != null) 
             {
                 if (IsBlue == true) 
                 {
                     if (BlueRespawn0IsTaken == false) 
                     {
                         BlueRespawn0IsTaken = true;
                         Players [3].transform.position = BlueRespawns [0].transform.position;
                         Players [3].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                     }
                     else 
                     {
                         if (BlueRespawn1IsTaken == false) 
                         {
                             BlueRespawn1IsTaken = true;
                             Players [3].transform.position = BlueRespawns [1].transform.position;
                             Players [3].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                         }
                         else
                         {
                             if (BlueRespawn2IsTaken == false) 
                             {
                                 BlueRespawn2IsTaken = true;
                                 Players[3].transform.position = BlueRespawns [2].transform.position;
                                 Players[3].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                             }
                             else
                             {
                                 if (BlueRespawn3IsTaken == false) 
                                 {
                                     BlueRespawn3IsTaken = true;
                                     Players[3].transform.position = BlueRespawns [3].transform.position;
                                     Players[3].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 if (IsRed == true) 
                 {
                     if (RedRespawn0IsTaken == false) 
                     {
                         RedRespawn0IsTaken = true;
                         Players[3].transform.position = RedRespawns [0].transform.position;
                         Players[3].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                     }
                     else
                     {
                         if (RedRespawn1IsTaken == false) 
                         {
                             RedRespawn1IsTaken = true;
                             Players[3].transform.position = RedRespawns [1].transform.position;
                             Players[3].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                         }
                         else
                         {
                             if (RedRespawn2IsTaken == false) 
                             {
                                 RedRespawn2IsTaken = true;
                                 Players[3].transform.position = RedRespawns [2].transform.position;
                                 Players[3].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                             }
                             else
                             {
                                 if (RedRespawn3IsTaken == false) 
                                 {
                                     RedRespawn3IsTaken = true;
                                     Players[3].transform.position = RedRespawns [3].transform.position;
                                     Players[3].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 print ("Player3 is the localplayer");
             }
 
             if (Players [4].GetComponent<SetupLocalPlayer> ().RandomID == PlayerPrefs.GetString ("LocalPlayerID") && Players [4].GetComponent<SetupLocalPlayer>() != null && Players[4] != null) 
             {
                 if (IsBlue == true) 
                 {
                     if (BlueRespawn0IsTaken == false) 
                     {
                         BlueRespawn0IsTaken = true;
                         Players [4].transform.position = BlueRespawns [0].transform.position;
                         Players [4].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                     }
                     else 
                     {
                         if (BlueRespawn1IsTaken == false) 
                         {
                             BlueRespawn1IsTaken = true;
                             Players [4].transform.position = BlueRespawns [1].transform.position;
                             Players [4].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                         }
                         else
                         {
                             if (BlueRespawn2IsTaken == false) 
                             {
                                 BlueRespawn2IsTaken = true;
                                 Players[4].transform.position = BlueRespawns [2].transform.position;
                                 Players[4].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                             }
                             else
                             {
                                 if (BlueRespawn3IsTaken == false) 
                                 {
                                     BlueRespawn3IsTaken = true;
                                     Players[4].transform.position = BlueRespawns [3].transform.position;
                                     Players[4].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 if (IsRed == true) 
                 {
                     if (RedRespawn0IsTaken == false) 
                     {
                         RedRespawn0IsTaken = true;
                         Players[4].transform.position = RedRespawns [0].transform.position;
                         Players[4].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                     }
                     else
                     {
                         if (RedRespawn1IsTaken == false) 
                         {
                             RedRespawn1IsTaken = true;
                             Players[4].transform.position = RedRespawns [1].transform.position;
                             Players[4].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                         }
                         else
                         {
                             if (RedRespawn2IsTaken == false) 
                             {
                                 RedRespawn2IsTaken = true;
                                 Players[4].transform.position = RedRespawns [2].transform.position;
                                 Players[4].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                             }
                             else
                             {
                                 if (RedRespawn3IsTaken == false) 
                                 {
                                     RedRespawn3IsTaken = true;
                                     Players[4].transform.position = RedRespawns [3].transform.position;
                                     Players[4].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 print ("Player4 is the localplayer");
             }
 
             if (Players [5].GetComponent<SetupLocalPlayer> ().RandomID == PlayerPrefs.GetString ("LocalPlayerID") && Players [5].GetComponent<SetupLocalPlayer>() != null && Players[5] != null) 
             {
                 if (IsBlue == true) 
                 {
                     if (BlueRespawn0IsTaken == false) 
                     {
                         BlueRespawn0IsTaken = true;
                         Players [5].transform.position = BlueRespawns [0].transform.position;
                         Players [5].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                     }
                     else 
                     {
                         if (BlueRespawn1IsTaken == false) 
                         {
                             BlueRespawn1IsTaken = true;
                             Players [5].transform.position = BlueRespawns [1].transform.position;
                             Players [5].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                         }
                         else
                         {
                             if (BlueRespawn2IsTaken == false) 
                             {
                                 BlueRespawn2IsTaken = true;
                                 Players[5].transform.position = BlueRespawns [2].transform.position;
                                 Players[5].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                             }
                             else
                             {
                                 if (BlueRespawn3IsTaken == false) 
                                 {
                                     BlueRespawn3IsTaken = true;
                                     Players[5].transform.position = BlueRespawns [3].transform.position;
                                     Players[5].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 if (IsRed == true) 
                 {
                     if (RedRespawn0IsTaken == false) 
                     {
                         RedRespawn0IsTaken = true;
                         Players[5].transform.position = RedRespawns [0].transform.position;
                         Players[5].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                     }
                     else
                     {
                         if (RedRespawn1IsTaken == false) 
                         {
                             RedRespawn1IsTaken = true;
                             Players[5].transform.position = RedRespawns [1].transform.position;
                             Players[5].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                         }
                         else
                         {
                             if (RedRespawn2IsTaken == false) 
                             {
                                 RedRespawn2IsTaken = true;
                                 Players[5].transform.position = RedRespawns [2].transform.position;
                                 Players[5].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                             }
                             else
                             {
                                 if (RedRespawn3IsTaken == false) 
                                 {
                                     RedRespawn3IsTaken = true;
                                     Players[5].transform.position = RedRespawns [3].transform.position;
                                     Players[5].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 print ("Player5 is the localplayer");
             }
 
             if (Players [6].GetComponent<SetupLocalPlayer> ().RandomID == PlayerPrefs.GetString ("LocalPlayerID") && Players [6].GetComponent<SetupLocalPlayer>() != null && Players[6] != null) 
             {
                 if (IsBlue == true) 
                 {
                     if (BlueRespawn0IsTaken == false) 
                     {
                         BlueRespawn0IsTaken = true;
                         Players [6].transform.position = BlueRespawns [0].transform.position;
                         Players [6].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                     }
                     else 
                     {
                         if (BlueRespawn1IsTaken == false) 
                         {
                             BlueRespawn1IsTaken = true;
                             Players [6].transform.position = BlueRespawns [1].transform.position;
                             Players [6].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                         }
                         else
                         {
                             if (BlueRespawn2IsTaken == false) 
                             {
                                 BlueRespawn2IsTaken = true;
                                 Players[6].transform.position = BlueRespawns [2].transform.position;
                                 Players[6].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                             }
                             else
                             {
                                 if (BlueRespawn3IsTaken == false) 
                                 {
                                     BlueRespawn3IsTaken = true;
                                     Players[6].transform.position = BlueRespawns [3].transform.position;
                                     Players[6].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 if (IsRed == true) 
                 {
                     if (RedRespawn0IsTaken == false) 
                     {
                         RedRespawn0IsTaken = true;
                         Players[6].transform.position = RedRespawns [0].transform.position;
                         Players[6].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                     }
                     else
                     {
                         if (RedRespawn1IsTaken == false) 
                         {
                             RedRespawn1IsTaken = true;
                             Players[6].transform.position = RedRespawns [1].transform.position;
                             Players[6].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                         }
                         else
                         {
                             if (RedRespawn2IsTaken == false) 
                             {
                                 RedRespawn2IsTaken = true;
                                 Players[6].transform.position = RedRespawns [2].transform.position;
                                 Players[6].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                             }
                             else
                             {
                                 if (RedRespawn3IsTaken == false) 
                                 {
                                     RedRespawn3IsTaken = true;
                                     Players[6].transform.position = RedRespawns [3].transform.position;
                                     Players[6].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 print ("Player6 is the localplayer");
             }
 
             if (Players [7].GetComponent<SetupLocalPlayer> ().RandomID == PlayerPrefs.GetString ("LocalPlayerID") && Players [7].GetComponent<SetupLocalPlayer>() != null && Players[7] != null) 
             {
                 if (IsBlue == true) 
                 {
                     if (BlueRespawn0IsTaken == false) 
                     {
                         BlueRespawn0IsTaken = true;
                         Players [7].transform.position = BlueRespawns [0].transform.position;
                         Players [7].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                     }
                     else 
                     {
                         if (BlueRespawn1IsTaken == false) 
                         {
                             BlueRespawn1IsTaken = true;
                             Players [7].transform.position = BlueRespawns [1].transform.position;
                             Players [7].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                         }
                         else
                         {
                             if (BlueRespawn2IsTaken == false) 
                             {
                                 BlueRespawn2IsTaken = true;
                                 Players[7].transform.position = BlueRespawns [2].transform.position;
                                 Players[7].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                             }
                             else
                             {
                                 if (BlueRespawn3IsTaken == false) 
                                 {
                                     BlueRespawn3IsTaken = true;
                                     Players[7].transform.position = BlueRespawns [3].transform.position;
                                     Players[7].transform.localEulerAngles = new Vector3 (0f, 90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 if (IsRed == true) 
                 {
                     if (RedRespawn0IsTaken == false) 
                     {
                         RedRespawn0IsTaken = true;
                         Players[7].transform.position = RedRespawns [0].transform.position;
                         Players[7].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                     }
                     else
                     {
                         if (RedRespawn1IsTaken == false) 
                         {
                             RedRespawn1IsTaken = true;
                             Players[7].transform.position = RedRespawns [1].transform.position;
                             Players[7].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                         }
                         else
                         {
                             if (RedRespawn2IsTaken == false) 
                             {
                                 RedRespawn2IsTaken = true;
                                 Players[7].transform.position = RedRespawns [2].transform.position;
                                 Players[7].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                             }
                             else
                             {
                                 if (RedRespawn3IsTaken == false) 
                                 {
                                     RedRespawn3IsTaken = true;
                                     Players[7].transform.position = RedRespawns [3].transform.position;
                                     Players[7].transform.localEulerAngles = new Vector3 (0f, -90f, 0f);
                                 }
                             }
                         }
                     }
                 }
                 print ("Player7 is the localplayer");
             }
         }
         if (BluePlayer_0.text != "" || BluePlayer_1.text != "" || BluePlayer_2.text != "" || BluePlayer_3.text != "") 
         {
             BlueReady = true;
         }
         else
         {
             BlueReady = false;
         }
         if (RedPlayer_0.text != "" || RedPlayer_1.text != "" || RedPlayer_2.text != "" || RedPlayer_3.text != "") 
         {
             RedReady = true;
         }
         else
         {
             RedReady = false;
         }
             
         if (BlueReady == true && RedReady == true) 
         {
             CmdStartButton (true);
 
             //StartButton.SetActive (true);
         }
         else
         {
             CmdStartButton (false);
             //StartButton.SetActive (false);
 
         }
 
         if (CrossPlatformInputManager.GetButtonDown ("JoinBlue")) 
         {
             if (BluePlayer_0.text != "" + UserName && BluePlayer_1.text != "" + UserName && BluePlayer_2.text != "" + UserName && BluePlayer_3.text != "" + UserName) 
             {
                 IsRed = false;
                 IsBlue = true;
                 if (RedPlayer_0.text == "" + UserName) 
                 {
                     CmdJoinTeam ("" + UserName, false, 0, true);
                     //RedPlayer_0.text = "";
                 }
                 if (RedPlayer_1.text == "" + UserName) 
                 {
                     CmdJoinTeam ("" + UserName, false, 1, true);
                     //RedPlayer_1.text = "";
                 }
                 if (RedPlayer_2.text == "" + UserName) 
                 {
                     CmdJoinTeam ("" + UserName, false, 2, true);
                     //RedPlayer_2.text = "";
                 }
                 if (RedPlayer_3.text == "" + UserName) 
                 {
                     CmdJoinTeam ("" + UserName, false, 3, true);
                     //RedPlayer_3.text = "";
                 }
                 if (BluePlayer_0.text != "")
                 {
                     if (BluePlayer_1.text != "")
                     {
                         if (BluePlayer_2.text != "") 
                         {
                             if (BluePlayer_3.text != "") 
                             {
                                 print ("Sorry were full!");
                             }
                             else
                             {
                                 CmdJoinTeam ("" + UserName, true, 3, false);
                                 //BluePlayer_3.text = "" + PlayerPrefs.GetString ("UserName");
                             }
                         }
                         else
                         {
                             CmdJoinTeam ("" + UserName, true, 2, false);
                             //BluePlayer_2.text = "" + PlayerPrefs.GetString ("UserName");
                         }
                     }
                     else
                     {
                         CmdJoinTeam ("" + UserName, true, 1, false);
                         //BluePlayer_1.text = "" + PlayerPrefs.GetString ("UserName");
                     }
                 }
                 else
                 {
                     CmdJoinTeam ("" + UserName, true, 0, false);
                     //BluePlayer_0.text = "" + PlayerPrefs.GetString ("UserName");
                 }
             }
         }
 
         if (CrossPlatformInputManager.GetButtonDown ("JoinRed")) 
         {
             if (RedPlayer_0.text != "" + UserName && RedPlayer_1.text != "" + UserName && RedPlayer_2.text != "" + UserName && RedPlayer_3.text != "" + UserName) 
             {
                 IsRed = true;
                 IsBlue = false;
                 if (BluePlayer_0.text == "" + UserName) 
                 {
                     CmdJoinTeam ("" + UserName, true, 0, true);
                     //BluePlayer_0.text = "";
                 }
                 if (BluePlayer_1.text == "" + UserName) 
                 {
                     CmdJoinTeam ("" + UserName, true, 1, true);
                     //BluePlayer_1.text = "";
                 }
                 if (BluePlayer_2.text == "" + UserName) 
                 {
                     CmdJoinTeam ("" + UserName, true, 2, true);
                     //BluePlayer_2.text = "";
                 }
                 if (BluePlayer_3.text == "" + UserName) 
                 {
                     CmdJoinTeam ("" + UserName, true, 3, true);
                     //BluePlayer_3.text = "";
                 }
                 if (RedPlayer_0.text != "") 
                 {
                     if (RedPlayer_1.text != "") 
                     {
                         if (RedPlayer_2.text != "") 
                         {
                             if (RedPlayer_3.text != "") 
                             {
                                 print ("Sorry were full!");
                             }
                             else
                             {
                                 CmdJoinTeam ("" + UserName, false, 3, false);
                                 //RedPlayer_3.text = "" + PlayerPrefs.GetString ("UserName");
                             }
                         }
                         else
                         {
                             CmdJoinTeam ("" + UserName, false, 2, false);
                             //RedPlayer_2.text = "" + PlayerPrefs.GetString ("UserName");
                         }
                     }
                     else
                     {
                         CmdJoinTeam ("" + UserName, false, 1, false);
                         //RedPlayer_1.text = "" + PlayerPrefs.GetString ("UserName");
                     }
                 }
                 else
                 {
                     CmdJoinTeam ("" + UserName, false, 0, false);
                     //RedPlayer_0.text = "" + PlayerPrefs.GetString ("UserName");
                 }
             }
         }
     }
 
     [Command]
     public void CmdJoinTeam(string username, bool IsTeamBlue, int WhichPlayer, bool Leave)
     {
         if (Leave == true) 
         {
             RpcLeaveTeam (IsTeamBlue, WhichPlayer);
         }
         else
         {
             RpcJoinTeam (username, IsTeamBlue, WhichPlayer);
         }
     }
 
     [ClientRpc]
     public void RpcLeaveTeam(bool IsTeamBlue, int WhichPlayer)
     {
         if (IsTeamBlue == true)
         {
             if (WhichPlayer == 0) 
             {
                 BluePlayer_0.text = "";
             }
             if (WhichPlayer == 1) 
             {
                 BluePlayer_1.text = "";
             }
             if (WhichPlayer == 2) 
             {
                 BluePlayer_2.text = "";
             }
             if (WhichPlayer == 3) 
             {
                 BluePlayer_3.text = "";
             }
         }
         else
         {
             if (WhichPlayer == 0) 
             {
                 RedPlayer_0.text = "";
             }
             if (WhichPlayer == 1) 
             {
                 RedPlayer_1.text = "";
             }
             if (WhichPlayer == 2) 
             {
                 RedPlayer_2.text = "";
             }
             if (WhichPlayer == 3) 
             {
                 RedPlayer_3.text = "";
             }
         }
     }
 
     [ClientRpc]
     public void RpcJoinTeam(string username, bool IsTeamBlue, int WhichPlayer)
     {
         if (IsTeamBlue == true) 
         {
             if (WhichPlayer == 0)
             {
                 BluePlayer_0.text = "" + username;
             }
             if (WhichPlayer == 1)
             {
                 BluePlayer_1.text = "" + username;
             }
             if (WhichPlayer == 2)
             {
                 BluePlayer_2.text = "" + username;
             }
             if (WhichPlayer == 3)
             {
                 BluePlayer_3.text = "" + username;
             }
         }
         else
         {
             if (WhichPlayer == 0)
             {
                 RedPlayer_0.text = "" + username;
             }
             if (WhichPlayer == 1)
             {
                 RedPlayer_1.text = "" + username;
             }
             if (WhichPlayer == 2)
             {
                 RedPlayer_2.text = "" + username;
             }
             if (WhichPlayer == 3)
             {
                 RedPlayer_3.text = "" + username;
             }
         }
     }
 
     [Command]
     public void CmdStartGame()
     {
         RpcStartGame ();
     }
 
     [ClientRpc]
     public void RpcStartGame()
     {
         HUD.SetActive (true);
         TeamMenu.SetActive (false);
     }
 
     [Command]
     public void CmdStartButton(bool UseStartButton)
     {
         RpcStartButton (UseStartButton);
     }
 
     [ClientRpc]
     public void RpcStartButton(bool UseStartButton)
     {
         if (UseStartButton == true) 
         {
             if (StartButton.transform.localScale != new Vector3 (1, 1, 1)) 
             {
                 StartButton.transform.localScale += new Vector3 (0.1F, 0.1F, 0.1F);
             }
         }
         else
         {
             if (StartButton.transform.localScale != new Vector3 (0, 0, 0)) 
             {
                 StartButton.transform.localScale -= new Vector3 (0.1F, 0.1F, 0.1F);
             }
         }
     }
 }
 
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