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Question by SirKrato · Apr 12, 2016 at 04:41 PM · camera movement

Nullreference on mouseHit.collider.name using raycasting

I am writing a script for camera panning, now everything is working except I get a null reference exception on this line:

 } else if (mouseHit.collider.name == null)

this is the code in some more context, the script is not finished yet

     private void FixedUpdate()
     {
         mouseRay = Camera.main.ScreenPointToRay (Input.mousePosition);
         if (Physics.Raycast (mouseRay, out mouseHit)) 
         {
             Debug.Log (mouseHit.collider.name);
             camCol = "" + mouseHit.collider.name;
         } else if (mouseHit.collider.name == null) 
         {
             camCol = "";
         }
 
         if (camCol == "") 
         {
             transform.Translate (0, 0, 0);
         }
 
         if (camCol == "leftCam") 
         {
             transform.Translate (-0.1f * panSpeed, 0, 0);
         }
 

I only ask questions here as a last resort, any help would be greatly appreciated! Also, am I correct in thinking that the output of mouseHit.collider.name is a string?

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Answer by jgodfrey · Apr 12, 2016 at 07:08 PM

This code is problematic:

 else if (mouseHit.collider.name == null)

That's because "mouseHit" is an object. If it's null (as in your case), you'll get a null reference exception when trying to access properties of the object (collider) - simply because the object (mouseHit) doesn't exist.

The proper way to do this is:

 if (Physics.Raycast (mouseRay, out mouseHit)) 
 {
     // here, the raycast hit something and mouseHit should be valid.  Just access it as necessary.
 }
 else
 {
     // here, mouseHit will not exist (because the raycast did not hit anything) - don't attempt to access it!
 }

And, yes, the mouseHit.collider.name will be a string.

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avatar image SirKrato · Apr 13, 2016 at 12:06 PM 0
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$$anonymous$$akes sense, thanks! EDIT: Updated my code and it works great.

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