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CPU load suddenly increase to 30-50% after 4 minutes in Windows build with 5.2/5.3.
I need your help. Someone can see it and know solution?
CPU load suddenly increases to 30-50% after 4 minutes in Windows build with 5.2/5.3 in our machine.
And it causes framerate reduction.
using very simple sample which just show Cube without animation.
when it start, CPU load is about 1-2%. But just after 4minutes, CPU usage increase to 30-50%. And after 15-30 minutes, it go back to 1-2% again.
with Process explorer, there are about 10-15 Unity's thread consume 2-3% CPU for each.
With Unity profiler, we cannot find any heavy method.
it occurs all rendering method of DX9, DX11, OpenGL Core.
Machine Spec. is below. OS:Windows 7, Service Pack 1 - build 7601 CPU: GenuineIntel Family 6 Model 13 Stepping 7, Processor : 32 GPU:2x GeForce GTX 670 with the latest driver RAM:32GB VRAM:4GB(2GB x2)
And It occurs in above machine, but not in normal notebooks with Core i7 with 4 core etc.
It doesn't occur in Unity 5.0/5.1, but it occurs in 5.2/5.3.
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