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Question by Jahic · May 07, 2020 at 09:38 AM · debug

DebugUtility.HandleErrorIfNullFindObject(playerCharacterController, this);

what this means?,What this means?

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Answer by Tino_Hu · Sep 15, 2020 at 06:31 AM

DebugUtility.cs is NOT a built-in script in Unity.

I guess you're working on the official FPS template. Go to Assets/FPS/Scripts/DebugUtility.cs and then you can see this:

     public static void HandleErrorIfNullGetComponent<TO, TS>(Component component, Component source, GameObject onObject)
     {
 #if UNITY_EDITOR
         if (component == null)
         {
             Debug.LogError("Error: Component of type " + typeof(TS) + " on GameObject " + source.gameObject.name +
                 " expected to find a component of type " + typeof(TO) + " on GameObject " + onObject.name + ", but none were found.");
         }
 #endif
     }

Obviously, it's just a function that shows the error detail to help you debug :).

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