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Question by arksenu · Mar 18, 2016 at 12:50 PM · c#collidervisual studiointersection

Visual C# Picturebox Objects

I am making a small game where I need to detect collisions with pictureboxes which are obstacles (Walls) I'm trying to do something like this:

 if (Player.Bounds.IntersectWith(Wall.Bounds)) { // do something }

But I dont know how to put a certain amount of pictureboxes into one object, Walls. So I result in doing something like this

  if (Player.Bounds.IntersectWith(Wall1.Bounds || Player.Bounds.IntersectWith(Wall2.Bounds || etc)) { // do something }

Help?

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Answer by ThomasVandenberghe · Mar 18, 2016 at 03:09 PM

You should try using lists or array, I'd advise using lists here, since it will be easier for you to use.

First of all, put this line of code at the top of your file, it needs to be included in order to use List

 using System.Collections.Generic;

Then for the other code

 List<PictureBox> walls = new List<PictureBox>(); // Create a new list like this
 walls.Add(wall); // Add PictureBox objects

 foreach (PictureBox wall in walls)
 {
     if (Player.Bounds.IntersectWith(wall.Bounds)
     {
         // do something
         break; // This will break the loop, once it has found 1 occurrence which intersects
     }
 }


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