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Is it possible to simulate shuriken particule in World Space but follow parent tranform ?
Here's the situation : I have a ship with a thruster in a zone (world), when the ship arrives at the border of the zone, he is teleported* back to the other side. Giving the impression of infinitly large world. When i use Simulation Space to World i get exactly the result I want with the particules at my thruster, BUT when my ship hit a border and teleport away, the particules already emited aren't relocalized. Since Local Space Simulation teleport them but doesn't simulate like I would like, is there a way to simulated one or an other ? I have tryed Inherit velocity with local space but doesn't seems to do anything.
Answer by hexagonius · Oct 31, 2015 at 12:35 PM
With GetParticles and SetParticles of the particlesystem you should be able to relocate all of them the moment you teleport.
Thank alot ! Work perfectly, might affect the performance but for now it is perfec .
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