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Question by RohnekKdosi · May 08, 2018 at 01:59 PM · gameobjectgravitycomponent

How to make something like a point effector 3D?

Hi,
I was experimenting a bit with Unity and I was trying to find out whether there is a point effector 3D, or something to use an object as a center of gravity (maybe even give it a SOI)
Thanks in advance.
Rohnek Kdosi
RKBS Software

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Answer by tormentoarmagedoom · May 08, 2018 at 02:39 PM

Good day again.

You need to create a vector that is re-calculated every frame, so in Update, and apply a force to the rigidbody in that direction.

What direction? Easy, you know the vector position of both objects (lets call them earth and moon to make it easier)

 Vector3 RelativeDirection = new Vector3 (Moon.transform.position-Earth.transform-position);

But as you only want the direction, is better to have a normalized vector (so magnitude is 1)

 Vector3 GravityDirection = RelativeDirection.Normalize();


If helped, accept the answer!

Bye:D

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avatar image RohnekKdosi · May 11, 2018 at 06:10 PM 0
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Hi, How exactly do I accomplish such thing? I have no clue about how to find out, which direction to apply the force? Thanks

avatar image tormentoarmagedoom RohnekKdosi · May 11, 2018 at 06:53 PM 0
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Answer edited

avatar image tormentoarmagedoom RohnekKdosi · May 13, 2018 at 09:53 AM 0
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Accept the answeer to help others easy find it :D

Bye!

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