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Question by MechanicalGaming · Mar 17, 2016 at 10:00 PM · c#listfloat

floats and lists

Hey everyone! Got a noob question for you here but I really can't find the solution....

A void requires 2 floats (as in a list) in one (I will share the code after explaining) and another it requires 8. The problem I am having is, how do you separate the list? Because I really don't have a clue...

Thanks for the answer to my noob question everyone! Hope you haven't lost any faith in humanity because of it!

Here's the code:

 public void TextureTerrain(float[] slopeStops, float[] heightStops, Texture2D[] textures)
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avatar image Bunny83 · Mar 19, 2016 at 04:31 AM 0
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You really need to learn some ter$$anonymous$$ology:

  • It's not a "void". It's a method. The "void" is it's return type and void means that it doesn't return anything.

  • What that method requires aren't "lists" but arrays. Yes, arrays are kind of "lists" but since there is also a List datatype the term list just confuses.

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Answer by jebemti · Mar 17, 2016 at 10:10 PM

If I understand you correctly you want to do something like this:

 // of size 10 I presume
 float[] list;
 
 float[] firstpart = new float[2];
 float[] secondpart = new float[8];
 
 for(int i=0; i<2; ++i){
     firstpart[i] = list[i];
 }
 
 for(int i=2; i<10; ++i){
     secondpart[i-2] = list[i];
 }
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avatar image MechanicalGaming · Mar 17, 2016 at 10:13 PM 0
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Oh no that's not it. Sorry for not explain very well but it really is something simple xD I want to invoke the void in another script like this :

 t.GetComponent<TerrainToolkit>().TextureTerrain(550f, 600f, g);

but it says that the float needs multiple vars. I tried doing it like this:

 t.GetComponent<TerrainToolkit>().TextureTerrain([550f, 600f], 600f, g);

but that didn't work either

avatar image MechanicalGaming · Mar 18, 2016 at 08:11 PM 0
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I got it in the end. I had to do what you did put assign the vars in the float[] firstpart = "blah blah blah" bit. Thanks mate!

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