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Question by jblunt · Jan 25, 2017 at 11:21 AM · c#gameobjectlearning

have a script effect the object its attached to

I have this script attached to a game object.:

public class Flight : MonoBehaviour {

 public int height = 2000; 

 void OnTriggerEnter ()
 {
     (this gameoject ( Vector3.up * height)     
 }

}

the Idea being that when a Rigidbody enters the trigger the object that this is attached to will go up into the air, any help greatly appreciated.

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Answer by CirseiHyuga · Jan 25, 2017 at 11:36 AM

 void OnTriggerEnter(Collider col)
 {
     this.transform = new Vector3 (this.transform.x, this.transform.y, height);
 }

this is the idea, but this will teleport your game object instead of make it move. many solutions : - you can use Rigidbody.AddForce(float force) until a specific height. -You can start a coroutine which will move the object with Mathf.Lerp -You can also take a look at the effectors.

I would suggest you to watch the tutorials on the unity site here for scripting and here for physics.

Please vote for me :)

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avatar image jblunt · Jan 25, 2017 at 12:18 PM 0
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Thanks for your help :) I've ended up with this:

void OnTriggerEnter( Collider col) { this.transform = new Vector3 (40, 10, 40); } }

I keep getting the error saying that I can't because it's read only?

EDIT: also ignore the values, for now, that's just me trying to see a reaction.

avatar image CirseiHyuga · Jan 25, 2017 at 10:05 PM 0
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I made a mistake, because you want to change the position, it is this.transform.position....

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