is there any way to make shaders and script of an UDK shield to work in unity 5 ?
the following video shows a shield effect:
https://www.youtube.com/watch?v=VozAvdeY8eA
it was made for UDK, in the description of the video there is the archive that allows that effect, is it possible to convert this archive in a format that is readable in unity 5 ???
i asked this before, but was censored, this time can some one anser my question please ??
Not censored. You question was inappropriate.
I asked you to post this on the forum.
I also gave you an answer on the other question you inappropriately hijacked:
$$anonymous$$y advice to you is to read this book
https://en.wikibooks.org/wiki/Cg_Program$$anonymous$$g/Unity. You wont need all of it, you should learn what you need in the first 3 chapters I think. Thats how you do that effect.
There is no easier way to learn shaders.
You can not simply Convert a UD$$anonymous$$ archive and make it work in Unity.
please read the book and go and try something then come back when you have something OF YOUR OWN to work from.
Really, read the book. Its fantastic.
Answer by tanoshimi · Oct 04, 2015 at 09:29 PM
No - you can't "convert" a UDK archive to make it usable in Unity.
I'm not a UDK user but, from a trivial Google search, it seems that UDK custom shaders are written in HLSL. Unity's shaders are written in CG, which is basically identical to HLSL under a different brand name. So it should be relatively simple to rewrite the shader in Unity.
The wikibook linked by @meat5000 is a very good place to learn CG shader programming, and there are plenty of other resources too.