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Question by banana_shavings · Dec 03, 2016 at 09:44 AM · networkingping

How to find out a players ping?

Hey! Does anyone know how I can find a players ping. All the answers that I have found so far have been outdated, so some updated info would be great. Thanks!

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avatar image hexagonius · Dec 03, 2016 at 10:51 AM 0
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Have you tried using the Ping class?

https://docs.unity3d.com/ScriptReference/Ping.html

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Answer by ChrisKurhan · Dec 16, 2016 at 06:38 PM

In my experience, the Ping class feels clunky to use if you just want to show the user's ping. You have to do something like

 Ping ping = new Ping("ipaddress")
 while(!ping.isDone)
 {
     yield;
 }
 return ping.time;

within some yield-able method. (ping reference: https://docs.unity3d.com/ScriptReference/Ping.html )

While this works, I don't like it.

Assuming you are using UNET, there's a oneliner you can do:

 NetworkManager.singleton.client.GetRTT();

Which I feel is much cleaner and easier to do. NetworkClient reference: https://docs.unity3d.com/ScriptReference/Networking.NetworkClient.html

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Answer by mahecharpi · Feb 27, 2018 at 05:43 PM

void OnGUI() { if (NetworkClient.allClients.Count!=0) { int ping = NetworkClient.allClients[0].GetRTT(); textPing.text = ping == 0 ?"Host":ping + " ms"; } }

it gives the ping with the host player

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