Detecting a continuous set of objects in a tile based game (ie pipes, walkways, walls)
Hello,
I'm a beginner C# coder and I'm playing around with making a tile-based game as practice. I wondering whether anyone can point me in the direction of some tutorials for handling linked series of objects, for instance, the player places sections of a pipe and the game detects whether there is a continuous path from A to B, and whether there are any open ends.
Something like this: https://www.youtube.com/watch?v=qYOnniOVwuc
It's a kinda specific thing, and I can think of some ways to do it, but I'm wondering it there's a specific term for it that I can search for, and if there's a standard way to do it.
Thanks.
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