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Question by JayFitz91 · Jan 27, 2016 at 02:37 PM · prefabinstanceclasses

Creating new instances of classes

I have a script on a prefab object, the script contains the following lines:

 //This is potentially creating 4 new allocations in memory everytime a new worker is created
 public Harvester harvester = new Harvester();
 public Builder builder = new Builder();
 public Attacker attacker = new Attacker();
 public Player player = new Player();

Am I right in saying that everytime a new prefab is Instantiated, it will create 4 new instances of the classes?

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Answer by coolraiman · Jan 27, 2016 at 03:10 PM

Yes it will

polymorphism may be a solution in your case

By exemple, all these 4 classes derive from the Test class Then your script instead of having one of each classes, only have one list or array

in your start function you can then allocate what you need

 List<Test> tests = new List<Test>();
 tests.add(new Builder());;
 tests.add(new Player());;

and etc...

or if you have some values to define and know from the start the number of element used, you can use an array instead

 Test[] tests = new Test[numberOfThingsInIt];
 

and there is a lot of advantage to use polymorphism like cleaner code, avoid a lot of duplicated code and etc...

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Answer by FortisVenaliter · Jan 27, 2016 at 02:53 PM

Yes, that's how C# works. Those initializers happen after the memory for the containing class is blocked out, but before the constructor is called. See this answer on Stack Overflow for a bit more info.

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