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This question was closed Oct 13, 2017 at 07:06 AM by SMajeed for the following reason:

The question is answered, right answer was accepted

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Question by SMajeed · Sep 21, 2017 at 07:45 AM · 3dsmax

How 3ds MaxTimeline of 345 Frames bake in multiple FBX

I create an animation of 345 frames and split my time line in 0-80,80-185 and 185-345 and export properly by mentioning these range in fbx export setting as i import assets in unity the timeline in inspector element animation rollout showing from 0-345 with marker indication of bake frame of mention range is there any other method in which unity just show me bake frames only not complete timelinealt text

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Answer by theANMATOR2b · Sep 22, 2017 at 05:14 PM

Change timeline settings to only show 0-80 and export - bake 0-80 in fbx dialogue. Should only show 0-80 in Unity.

If not - delete all keys on all bones after 80. Change timeline setting to only sow 0-80 and export. Positively will only include 0-80 in Unity.

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avatar image SMajeed · Oct 13, 2017 at 07:06 AM 0
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Thanks a lot for your help i did the same and solve that issue :)

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