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Question by mushhr · Feb 25, 2015 at 01:11 PM · c#gameobjectonmousedownonmousedrag

OnMouse...() Does not working.

What im doing wrong? No one of last functions dont workig (OnMouseDrag(), OnMouseDown(), etc.)

 using UnityEngine;
 using System.Collections;
 using UnityEngine.EventSystems;
 
 public class Letter : MonoBehaviour {
     bool mouse=false;
     public GameObject letter;
     void Start () {
         GameObject letterclone = (GameObject)Instantiate (letter,transform.position,transform.rotation);
         letterclone.transform.position = new Vector3(0,0,5);
         }
     void Update () {
 
             GameObject let = GameObject.Find("Letter(Clone)");
             Vector3 mousepos;
             mousepos = Input.mousePosition;
             mousepos.z = 5;
             mousepos.x -= 648;
             mousepos.y -= 330;
             let.transform.position = mousepos;
             //Debug.Log (mousepos);
             //Debug.Log ( let.transform.position);
     }
     void onMouseDown() {        
         Debug.Log ("On Mouse Down Event");
     }
     
     void OnMouseUp() {
         Debug.Log("On Mouse Up Event");
     }
     
     void OnMouseOver() {
         Debug.Log("On Mouse Over Event");    
     }
     
     void OnMouseEnter() {
         Debug.Log("On Mouse Enter Event");
     }
     
     void OnMouseDrag() {
         Debug.Log("On Mouse Drag Event");
     }
 }
 
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avatar image RyFridge · Feb 25, 2015 at 01:15 PM 1
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Does the letter object have any kind of 3d collider? Because that's how Unity knows that it is being clicked. Also there must not be any colliders between the letter collider and the camera to block the 'view'.

avatar image Landern · Feb 25, 2015 at 01:18 PM 0
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@RyFridge is correct, collider is required in this case for ease of use. Also ensure that you watch your method names, they are case-sensitive, in the case of On$$anonymous$$ouseDown() you had a lower case 'ohh' on line: 24.

 void on$$anonymous$$ouseDown() {

should be

 void On$$anonymous$$ouseDown() {

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