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Question by duclaw · Aug 10, 2013 at 08:55 PM · collisioncharacter controllerdetection

collision between character controllers

please is there currently a way to register collisions between two character controllers or do we still have to improvise, thanks

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Answer by YoungDeveloper · Aug 10, 2013 at 09:04 PM

Ordinary OncollisionEnter won't work on character controller, you must use OnControllerColliderHit.

Unityscript

 function OnControllerColliderHit (hit : ControllerColliderHit) {
 ....

C#

 void OnControllerColliderHit(ControllerColliderHit hit) {
 ....

http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnControllerColliderHit.html

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avatar image duclaw · Aug 10, 2013 at 10:04 PM 0
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I am talking about collision between two characterControllers not characterController and rigid body, thanks for your answer

avatar image clunk47 · Aug 11, 2013 at 04:25 PM 0
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Yes Sir, +1

avatar image clunk47 · Aug 11, 2013 at 04:27 PM 0
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@ Original Poster. Collisions with Character Controllers require OnControllerColliderHit, regardless if it is charcont and rigidbody, or charcont and charcont. Answer is legit. Google 'Unity Script Reference'. Once you get there, look up OnControllerColliderHit. This is the solution you are looking for. Happy developing!

avatar image duclaw · Aug 15, 2013 at 10:37 AM 0
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I've tried it and it didn't work, it works only on rigidbodies and other collider, guess i will have to improvise :-(

avatar image YoungDeveloper · Aug 15, 2013 at 12:56 PM 0
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There is nothing to improvise, create another game object, attach it to other player, reset it ( will auto center to player location) and attach capsule collider to it, scale it, add tag and done.

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