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Question by yusolaifdfer · Jan 01, 2013 at 03:24 PM · c#collisionrigidbodycharacter controllerdetection

Collision on character controller (fps player)

I've been trying to work out my way through a simple collision problem.

I have a fps player with a character controller attached to it and I am trying to make it collide with a box. On the box, I have a box collider (is trigger = uncheck), a rigidbody with gravity turned on and this simple script

 #pragma strict
 function OnCollisionStay(theCollision : Collision) {
 if(theCollision.gameObject.name == "fpsplayer"){ 
 Debug.Log("Hit Player!");
 }
 }

attached to it. When I put this rigidbody over the fpsplayer head it falls and the debug do show collision happens but when I put it in the world and make my player's way to it and make it collide with the box no collision is detected.

Thanks, and a Happy New Year.

Fattie sir please be generous and let the question pass the moderation c:

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avatar image yusolaifdfer · Jan 01, 2013 at 06:25 PM 0
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anyone ? I am stuck since like 20 hours tried everything :/

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Answer by clunk47 · Jan 01, 2013 at 06:53 PM

I know that character controller only detects collision while moving, perhaps you could try CharacterController.OnControllerColliderHit.

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avatar image yusolaifdfer · Jan 02, 2013 at 04:14 AM 0
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still don't work

void OnControllerColliderHit() { Debug.Log("Hit!"); }

avatar image clunk47 · Jan 02, 2013 at 05:10 AM 1
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Use the example I linked you to. You forgot to assign the hit var inside of the method.

void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log("Hit!"); }

avatar image clunk47 · Jan 02, 2013 at 05:11 AM 1
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You just just copy and paste from the example in the script reference, then modify it.

avatar image clunk47 · Jan 02, 2013 at 05:12 AM 1
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Your original post is in JS. $$anonymous$$ake sure you're looking at the right language of the example because void is C#. In JS you would need to use function ins$$anonymous$$d of void.

avatar image yusolaifdfer · Jan 02, 2013 at 04:17 PM 1
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Found a way around by using trigger and stuff, well I will keep ControllerColliderHit in $$anonymous$$d, thanks anyway.

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Answer by sushanta1991 · Jan 02, 2013 at 12:15 PM

Use CharacterController.Move to move your player, other wise you can't detect collision on your Character Controller.

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avatar image yusolaifdfer · Jan 02, 2013 at 04:16 PM 0
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well that makes sense

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