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Question by arakh · Mar 14, 2016 at 11:03 PM · loadvuforiaresources

Load Object 3D From ImageTarget Prefab (Vuforia)

Hello everyone, Well, I'am developing Augmented Reality application using vuforia. I'm using unity 5.3.1f1 with vuforia 5-0-10 it works well when I defined statically the object 3d which placed below ImageTarget, the object show up when the camera read the marker. Then I want the to define the object3D by script (C#). I've tried put the asset on folder Assets/Resource but it didn't show up when the camera read marker. Here's my script:

Transform myModelTrf = (Instantiate(Resources.Load("Iron_Rod/Iron_Rod")) as GameObject).transform; // note: not .prefab! myModelTrf.parent = mTrackableBehaviour.transform; myModelTrf.localPosition = new Vector3(0f, 0f, 0f); myModelTrf.localRotation = Quaternion.identity; myModelTrf.localScale = new Vector3(500f, 500f, 500f); myModelTrf.gameObject.SetActive(true);

Somebody help me please.

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Answer by Umresh · Mar 17, 2016 at 12:44 PM

Your instantiated IronRod is too big to be seen set the local scale in your script to Vector3.one

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avatar image arakh · Mar 17, 2016 at 05:03 PM 0
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Astagfirullah,, What the ..., I guess making big size of scale will be easier to see the object then i thought there was something wrong with my code (not the scale problem). Thank you very much.

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