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Question by
Ambrose998800 · Mar 16, 2016 at 07:59 PM ·
drawtexture
DrawTexture in original size
For a grid inventory: How can I make a texture is shown in origin size?
Texture size: 300x300, containing a grid with gridsize: 30x30 (10 to 10 gridunits).
DrawTexture window: 120x120
If I use StretchToFill, the 300x300 texture is squeezed inside 120x120 pixels (gridsize ~3x3). If I use ScaleAndCrop, the texture is cropped left and right, up and down. If I use ScaleToFit, same as in point one (too small gridsize)!
How can I draw a texture 300x300 cropped to the size 120x120, that there is 4x4 square of 30x30 gridsize?
Aspect Ratio just makes the grid smaller.
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