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Question by haxorbird · Nov 24, 2020 at 01:54 PM · instantiatepositiongrid based game

How to check for the previous position of the player?

I have a player cube with grid movement. When I press any of wasd keys or the screen is swiped, it moves in a specific direction:

 if (Input.GetKeyDown(KeyCode.W) && !isMoving || SwipeDetector.SwipeUp && !isMoving)
         {
             if (CanMove(Vector3.forward))
             {
                 //Player moves one grid forward
                 StartCoroutine(MovePlayer(Vector3.forward));
             }
         }if (Input.GetKeyDown(KeyCode.A) && !isMoving || SwipeDetector.SwipeLeft && !isMoving)
         {
             if (CanMove(Vector3.left))
             {
                 //Player moves one grid to the left
                 StartCoroutine(MovePlayer(Vector3.left));
             }
         }if (Input.GetKeyDown(KeyCode.S) && !isMoving || SwipeDetector.SwipeDown && !isMoving)
         {
             if (CanMove(Vector3.back))
             {
                 //Player moves one grid backwards
                 StartCoroutine(MovePlayer(Vector3.back));
             }
         }if (Input.GetKeyDown(KeyCode.D) && !isMoving || SwipeDetector.SwipeRight && !isMoving)
         {
             if (CanMove(Vector3.right))
             {
                 //Player moves one grid to the right
                 StartCoroutine(MovePlayer(Vector3.right));
             }
         }

CanMove is a bool function which checks if a raycast is hitting an object in a specific side. And this is MovePlayer:

 public IEnumerator MovePlayer(Vector3 direction)
     {
         isMoving = true;
         float elapsedTime = 0f;
         origPos = transform.position;
         targetPos = origPos + direction;
         while (elapsedTime < timeToMove)
         {
             transform.position = Vector3.Lerp(origPos, targetPos, elapsedTime / timeToMove);
             elapsedTime += Time.deltaTime;
             yield return null;
         }
         
         transform.position = targetPos;
         isMoving = false;
     }

I have two variables, currentPos and previousPos. currentPos is equal to player's transform.position. I want the previousPos to be equal to the previous grid position after the player has stopped on the new grid. Please Help.

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