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Question by Saripsis · Mar 26, 2017 at 12:02 AM · instantiateposition

Place instantiated object directly behind another

I have a top down 3d infinite game. Think Spy Hunter. The camera doesn't move, instead I have instantiated objects spawn out of camera view and move through the camera view. Once out of view the object gets deleted.

What I would like to do is when the object is spawned, it is placed exactly on the tail end of the existing object so there is no gap or overlap. So basically the front of the new object would snap to the back of the object in the camera view.

What are some possibilities to get this done?

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