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Question by galaadr · May 26, 2017 at 04:51 AM · scenescene-loadingscene load

issue with SceneManager.LoadScene

hello there , i have a main scene at the index 0 , i created more scenes that are just enemies that spawn when all the previous enemies are dead . i try to add them with SceneManager.LoadScene(scene, LoadSceneMode.Additive) and i don't know why it doesn't work . here is more code for you to understand

 using UnityEngine.SceneManagement;
 
 public int currentScene;
 
  void Start () {
 
         currentScene = 1;     
 }
  public void nextLevel ()
     {
         
         SceneManager.LoadScene(currentScene , LoadSceneMode.Additive);       
         Time.timeScale = 0;
         currentScene ++;
         lvlNumber++;
         displayLvl();
         StartCoroutine(startPlay());
         sound.startLevelSound(.8f);
     }

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avatar image galaadr · May 25, 2017 at 04:21 PM 0
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problem solved i was an idiot

the way it changes level is when there is no enemy on screen , but there where none in the third scene , so it increment infinitly .

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