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Audio Problem in windows 10
I have a scene with some 20 audio sources, On my windows 8.1 machine all of the audio sources play properly,
then when i move the project, to the windows 10 machine (in a different country from me)
about half of the audio sources are playing at 10-20% of the volume needed, and changing the fadeout/dropoff, volume, etc, is making no significant difference.
I need a solution fairly quickly, as the project is being user tested at SXSW tomorrow. It seems to work on all machines, except the demo machine (windows 10)
thank y'all so much ~William
Answer by CNR-EpiTel · Sep 21, 2018 at 11:07 AM
Did you get a solution?
I am finding the SAME thing and this time, I used my mixers to prove it was generating sound through Unity - even though it was not audible whatsoever on Windows 10.
That makes no sense. Frustrating .
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