Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ForbiddenDay · Mar 18, 2016 at 12:31 PM · collisionnavmeshnavmeshagentthird person controller

Character Controller and Navmesh Agent

Hey guys I was needing help, I was working in an older version of unity and it was working fine, then when I updated to the latest version of unity it broke my third person character, when I try using navmesh. Like when I try to jump either the character doesn't jump or the character just flies forever. From what I have looked online I need to disable the navmesh when I am trying to do the jumping but I cant figure out where to put the code for doing that. Or even what to do to fix the problem, Cause I was wanting Navmesh so i could better make the barriers in my game, But if I can't jump whats the point, any help or leads into what to do to make it work out would be greatly appreciated. Thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by ForbiddenDay · Mar 21, 2016 at 07:00 PM

Sorry if it was confusing to anyone. But I found the answer to what I was asking, It was the navmesh trying to update the position and that was disabling the jumping that the controller was giving in order to fix that, you have to make a new script and add this to it. using UnityEngine; using System.Collections;

 public class NavAgentPatch : MonoBehaviour {
     public NavMeshAgent agent { get; private set; }
     // Use this for initialization
     void Start () {
         agent = GetComponentInChildren<NavMeshAgent>();
 
         agent.updatePosition = false;
         agent.updateRotation = false;
     }
 
 }
 

and then you have to have both enabled which will re-allow the jumping and everything. Hope this helps anyone who has this problem.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Enemies using navmesh are bumping each other through solid objects 1 Answer

Does NavMeshAgent disable a gameObject's collider? 1 Answer

Stop collision of NavMeshAgents 0 Answers

Making a queue for NavMeshAgents 0 Answers

Navmesh agent collision. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges