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Question by keunmokkeunmokkeunmok · Dec 11, 2021 at 05:57 PM · scripting problemscripting beginner

Is there any way to increase score with UI when I destroy an object?

Hey guys, I am a code and unity newbie. As I am doing this for my class as a final project, I want to make the best I could. Unfortunately, I am stuck at this moment on how to figure out keeping score up when destroying objects. Here are my file and scripts. Btw scripts are from YouTube tutorial by Brackeys

https://drive.google.com/drive/folders/1tzw555e-Ky3Q59spcarjFyndpkEMy0d4?usp=sharing

using UnityEngine;

public class gunscript : MonoBehaviour { public float damage = 10f; public float range = 100f;

 public Camera fpsCam;
 public ParticleSystem paint_stream;
 public GameObject impactEffect;

 // Update is called once per frame
 void Update()
 {
    if (Input.GetButtonDown("Fire1"))
     {
         Shoot();
     }
 }

 void Shoot ()
 {
     paint_stream.Play();
     RaycastHit hit;
    if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
     {
         Debug.Log(hit.transform.name);

         Target target = hit.transform.GetComponent<Target>();
         if (target != null)
         {
             target.TakeDamage(damage);
         }

         GameObject impactGO = Instantiate(impactEffect, hit.point, Quaternion.LookRotation(hit.normal));
         Destroy(impactGO, 2f);
     }
 }

 using UnityEngine;
 
 public class Target : MonoBehaviour
 {
     public float health = 50f;
 
     public void TakeDamage(float amount)
     {
         health -= amount;
         if (health <= 0f)
         {
             Die();
         }
     }
 
     void Die()
     {
         Destroy(gameObject);
     }
 }
 

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