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Question by Vadom6 · Jul 18, 2017 at 07:37 AM · jumpingcharacter controllercharacter movement

My Character controller keeps jumping infinitely

I have followed an old unfinished tutorial to try and learn C# and I got the character controller working but when i jump my character controller infinitely jumping. i have tried multiple things but nothing has worked. i'm not asking for people to do it for me, i want an explanation on how to make it work properly.

thanks in advance.

here is my code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMov : MonoBehaviour {

 public Transform playertrn;
 public Rigidbody playerRB;
 public int speed;
 private bool isFalling = false;
 private bool doubleJump = false;
 public Vector3 JumpHeight = new Vector3 (0, 8, 0);


 void Start () 
 {
     playertrn = GetComponent<Transform> ();
     playerRB = GetComponent<Rigidbody> ();
     Physics.gravity = new Vector3(0, -15.0F, 0);
 }
 

 void Update () 
 {
     if (Input.GetKey (KeyCode.D)) 
     {    
         playertrn.Translate (new Vector3(speed, 0, 0) * speed * Time.deltaTime);
     }

     if (Input.GetKey (KeyCode.A)) 
     {
         playertrn.Translate (new Vector3 (-speed, 0, 0) * speed * Time.deltaTime);
     }

     if (Input.GetKey (KeyCode.Space)) 
     {
         playerRB.velocity = JumpHeight;
         isFalling = true;
     }

} void OnCollisionStay () { isFalling = false; } }

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Answer by NorthStar79 · Jul 19, 2017 at 06:30 AM

  if (Input.GetKey (KeyCode.Space) && !isFalling) 
      {
          playerRB.velocity = JumpHeight;
          isFalling = true;
      }

Change this part like this.

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avatar image Vadom6 · Jul 22, 2017 at 04:27 AM 0
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Thank you so much this has done exactly what i wanted it to

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Answer by ZeN12 · Jul 18, 2017 at 07:44 AM

Change Input.GetKey to Input.GetKeyUp

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avatar image Vadom6 · Jul 18, 2017 at 08:56 PM 1
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yeah i did but if i keep pressing space it still jumps infinitely.

avatar image ZeN12 · Jul 19, 2017 at 07:36 AM 0
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I think the problem is with logic, you need to check if the player is "grounded" (touches the ground). Here is a tutorial for this: https://www.youtube.com/watch?v=6IJza-xEP$$anonymous$$s

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