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Question by Henry_V · Mar 15, 2016 at 08:35 PM · lightshadowslightmapbakingbake

Dynamic shadows not working with light probes

Hi! I have a problem: I was messing around with the light baking and everything was working just fine when all the gameobject were set to "static". So I set one of them to non-static and I added light probes to make it work with baking. The problem is that on that gameobject bouncing lights are rendered correctly but it doesn't cast shadows! What am I doing wrong? This is my scene: there are a point light and three cubes: the ones on the right are "ststic" and work fine, the one on the left is non-static and it doesn't cast shadows, even though I set it to use light probes. alt text

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avatar image UziMonkey · Mar 21, 2016 at 11:32 PM 1
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As far as I know this is still a limitation with the Unity 5 baked lighting. Dynamic objects can receive shadows from baked objects (though not the baked shadows, just normal shadows), but not cast shadows onto them. This basically means it's only usable for something like archvis where there are no dynamic objects in the scene. In my view this makes them kind of useless, a year after it was first released and it's still not complete.

If I'm wrong about this, I'd really like to know. I'd like to bake lighting for my scenes but still have dynamic objects with shadows in them.

avatar image Henry_V UziMonkey · Mar 23, 2016 at 08:04 AM 0
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I found out that with precomputed realtime GI and light probes shadows kinda work. They are not as good as the baked ones though, but they are better than realtime ones so maybe precomputed could be a solution until baked lighting is fixed..

avatar image UziMonkey Henry_V · Mar 23, 2016 at 08:07 AM 0
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Can you elaborate on that? From what I've seen, that only does general illu$$anonymous$$ation. If you were to put light probes in and around a building, a dynamic object in the building wouldn't be lit by the directional light but there still aren't any shadows. Bring that dynamic object outside and it won't cast a shadow on the ground that has baked shadows. That's my issue right now, dynamic objects always look like they're floating.

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