Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by williamsze · Mar 15, 2016 at 04:13 PM · scripting problem

Beginner script problem

please tell me what is the problems in my script?

 AudioSource audio;
 float distance;
 public Transform A;
 public Transform B;

 // Use this for initialization
 void Start () {
     audio = GetComponent<AudioSource>();
     A = gameObject.CompareTag("Player");
     B = gameObject.CompareTag ("ghost");
 }

 // Update is called once per frame
 void Update () {
     float distance = Vector3.Distance (A.position, B.position);
     if (distance <= 5) {
         audio.PlayOneShot (impact3, 0.7F);
     }
         else{
         audio.Stop(impact3);
             
 }

} }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ali-hatem · Mar 15, 2016 at 04:43 PM 0
Share

provide the error log.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Positive7 · Mar 15, 2016 at 05:50 PM

Solution 1 : Sound will play continuously while you're closer to the target then 5.0f

 using UnityEngine;
 
 public class asd2 : MonoBehaviour
 {
 
     AudioSource _audio;                                                 //renamed it to _audio
     float distance;
     public Transform A;
     public Transform B;
     public AudioClip impact3;                                           //Assign this in Inspector or Initialize it in Start() / Awake()
 
     void Start()
     {
         _audio = GetComponent<AudioSource>();
         //A = gameObject.CompareTag("Player");                          //CompareTag returns bool
         //B = gameObject.CompareTag("ghost");                           
         A = GameObject.FindGameObjectWithTag("Player").transform;       //FindGameObjectWithTag returns GameObject
         B = GameObject.FindGameObjectWithTag("ghost").transform;
     }
 
     void Update()
     {
         distance = Vector3.Distance(A.position, B.position);            //removed float as it is declared above
         if (distance <= 5.0f && !_audio.isPlaying)  
         {
             _audio.PlayOneShot(impact3, 0.7f);
         }
     }
 }

Solution 2 : Sound will Play once

 using UnityEngine;
 
 public class asd2 : MonoBehaviour
 {
 
     AudioSource _audio;                                                 //renamed it to _audio
     float distance;
     public Transform A;
     public Transform B;
     public AudioClip impact3;                                           //Assign this in Inspector or Initialize it in Start() / Awake()
     public bool audioPlayedOnce = false;                                //Check if Audio has been played
 
     void Start()
     {
         _audio = GetComponent<AudioSource>();
         //A = gameObject.CompareTag("Player");                          //CompareTag returns bool
         //B = gameObject.CompareTag("ghost");                           
         A = GameObject.FindGameObjectWithTag("Player").transform;       //FindGameObjectWithTag returns GameObject
         B = GameObject.FindGameObjectWithTag("ghost").transform;
     }
 
     void Update()
     {
         distance = Vector3.Distance(A.position, B.position);            //removed float as it is declared above
         if (distance <= 5.0f && !_audio.isPlaying && !audioPlayedOnce)  
         {
             _audio.PlayOneShot(impact3, 0.7f);
             audioPlayedOnce = true;
         }
         else if(distance >= 5.0f)
         {
             audioPlayedOnce = false;
         }
     }
 }


Note: Sent from tablet so above code is not tested. I hope I didn't make any mistake :D Let me know if it doesn't work...

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image williamsze · Mar 16, 2016 at 12:29 PM 0
Share

Thank You~! Can you answer me ~ how to play the sound once when the distance <=5!? The condition for now , when the distance <=5 , the sound play more than one time,the sound mix together and that not my expectation. $$anonymous$$y expectation is that when distance <=5, the sound play each time separately!~ Please tell me ^3^!!

avatar image Positive7 williamsze · Mar 16, 2016 at 02:28 PM 0
Share

I'll check it once I got home and update the answer above

avatar image Positive7 williamsze · Mar 16, 2016 at 04:02 PM 0
Share

Updated!!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

53 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help with this code 1 Answer

Need help disabling a script in another GameObject 1 Answer

Unity Interactive Tutorials Scripting Problem 0 Answers

SmoothDamp in my FPS controller. Does not feel like it is working. 0 Answers

If all tagged objects are destroyed 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges