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Question by Nodyar · Mar 15, 2016 at 07:08 AM · camera-movementthird-personlimit

I need to limit the rotation of my camera.

Hello,

I am creating a Third Person Controller script with a movable camera, and have issues with being able to rotate 360 degrees vertically. I want my character to keep his head, so I obviously want this error resolved. Here is (part of) my script:

 float hori = horizontalSpeed * Input.GetAxis("Mouse X");
 float vert = verticalSpeed * Input.GetAxis("Mouse Y") * -1;
 rbody.transform.Rotate(0, hori, 0);
 myCam.transform.Rotate(vert, 0, 0);

I have tried to clamp the values using Mathf.Clamp and either I'm doing something wrong, or they aren't what I want... When I used it, the camera looped back around to the maximum value when it went past the minimum...

Thank you in advance!

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avatar image infilrtrator_55 · Mar 15, 2016 at 07:27 AM 0
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You can use if statements to check values of hori and vert before you use transform.Rotate.

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Answer by 5c4r3cr0w · Mar 15, 2016 at 07:35 AM

You should clamp it and rotate it in function LateUpdate.

Here is some Code:

 void Update () {
          hori += horizontalSpeed * Input.GetAxis("Mouse X");
          vert += verticalSpeed * Input.GetAxis("Mouse Y") * -1;
     
     }
 
     void LateUpdate(){
         hori = Mathf.Clamp(hori,0,180f);
         print(hori);
         rbody.transform.rotation = Quaternion.Euler(0, hori, 0);
         myCam.transform.rotation = Quaternion.Euler(vert,0,0);
     }


You can tweak these values as your liking. here 0 in minimum and 180 is maximum.

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