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Question by badjano · Mar 15, 2016 at 04:09 AM · webglbackgroundsocket

Simple Web Sockets for Unity WebGL - not working in background in WebGL build

This asset: https://www.assetstore.unity3d.com/en/#!/content/38367

Runs fine in background ( with Run in Background option enabled ) on the editor, and desktop builds, but in webgl if not focused, it stops receiving messages...

Please help, I need this to be working for my project.

Thanks

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Answer by Schubkraft · Mar 15, 2016 at 10:19 AM

Inactive tabs tick very slowly due to browser limitations. See http://docs.unity3d.com/Manual/webgl-performance.html

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avatar image badjano · Mar 15, 2016 at 01:50 PM 0
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I created a script with an animation on the same project, of a sphere moving around a point to test performance on background and it worked perfectly

avatar image zeroisthenew1 badjano · Nov 23, 2019 at 12:26 AM 0
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Hi. Did you find any solution? I have the same WebGL Background issue. I need 50 updates(fixedupdate) in 1 second. But it only updates 1 time (1 fps) in a second. This results as packet loss. (Also this info may be useful: How did you manage the sphere moving at full performance? It just worked or any workarounds done?) Note: While they may say it's a browser limitation, there are games that works flawless at background. You can check haxball for example.

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Answer by zeroisthenew1 · Nov 23, 2019 at 12:26 AM

Hi. Did you find any solution? I have the same WebGL Background issue. I need 50 updates(fixedupdate) in 1 second. But it only updates 1 time (1 fps) in a second. This results as packet loss. (Also this info may be useful: How did you manage the sphere moving at full performance? It just worked or any workarounds done?) Note: While they may say it's a browser limitation, there are games that works flawless at background. You can check haxball for example.

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