Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Gingerninja800 · Apr 15, 2016 at 06:45 PM · javascriptmonodevelopnewbie

Expecting }, found 'static'

Also: expecting EOF, found '}'.

 #pragma strict
 
 var rotationSpeed = 100;
 
 function Update ()
 {
     var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
     rotation *= Time.deltaTime;
     static Rigidbody.AddRelativeForce (Vector3.back * rotation);
 }

Without the 'static' on the second to last line it would give me an error telling me i cannot use non-static variables with static variables.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Happy-Zomby · Apr 16, 2016 at 09:14 AM

Hi, Is there a reason why you can't use a getcomponent rigibody? GetComponent().AddRelativeForce(Vector3.back * rotation); http://docs.unity3d.com/ScriptReference/Rigidbody.AddRelativeForce.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Gingerninja800 · Apr 16, 2016 at 10:42 AM

No reason, im just very new to all this - didn't know about it.

Line 9 is also supposed to be 'AddRelativeTorque'. Not force - forgot to change it back when playing around with it.

It still worked though with:

 #pragma strict
 
 var rotationSpeed = 100;
 
 
 function Update ()
 {
     var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
     rotation *= Time.deltaTime;
     GetComponent(Rigidbody).AddRelativeTorque (Vector3.back * rotation);
 }


Many Thanks my friend.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Happy-Zomby · Apr 16, 2016 at 03:23 PM 0
Share

Your welcome - if you want to use unityscript(javascript) - I would strongly recommend you go through the walker boys tutorials http://www.walkerboystudio.com/wbstudio/learn-unity/ You may also want to think about C# versus Unityscript - I was doing Unityscript (aka javascript in unity manual) until recently but if I understood right it is rather specific to unity whereas if you learn in c# you can re-use that knowledge elsewhere... also visual studio works great with c# and having the tool offer you the right keywords and identifying the issues more specifically does help. I'm happy to have switched. Just food for thought.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

71 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Javascript error on runtime semi colon required 1 Answer

How To Make A Kill Counter 1 Answer

Js autocomplete not working in 5.3.4 f1 2 Answers

Can't add script behaviour TMP_CoroutineTween. The script needs to be derived from MonoBehaviour. I need help with this script. 0 Answers

About UnityScript - us.exe compiler 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges