Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Hiiro27 · May 27, 2016 at 09:01 AM · buttonint

How to reseting int ??

hy,, i have question : how to resetting int, i make combo button, but when i press button again and again, it can't to attack anymore until i stop press button and always wait for int time. so i need to make when i press button again and again, the int can resetting to 0 automaticly and faster. this my script :

         int noOfClicks = 3; //i mean this int
     float lastClickedTime = 0.25f;
     float maxComboDelay = 0.5f;
 
         void Update()
     {
         if (Time.time - lastClickedTime > maxComboDelay) 
         {
             noOfClicks = 0;
         }
          }
 
 public void OnClick()
     {
         lastClickedTime = Time.time;
         noOfClicks++;
 
         if (noOfClicks == 1) 
         {
             animatio.SetBool("Atk4", true);
         }
 
         if (noOfClicks >= 2) 
         {
             animatio.SetBool("Atk4", true);
         }
 
         if (noOfClicks >= 3) 
         {
             animatio.SetBool("Atk4", true);
         }
 
         if (noOfClicks >= 4) 
         {
             animatio.SetBool("Atk4", true);
         }
 
         noOfClicks = Mathf.Clamp (noOfClicks, 0, 4);
     }
 //So how i can to stop int automaticly when i press fourtime, i need int back to 0 automaticly, more fater and ready when i press button again.

 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TheSorm · May 27, 2016 at 09:33 AM 0
Share

U just have to put your maxComboDelay down, otherwice you have to wait to long but the rest is correct i think. If the player press the button and than dont press for maxComboDelay time the int is resettet and the player can start a new combo.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by BackslashOllie · May 27, 2016 at 10:32 AM

Is this what you mean?

          if (noOfClicks >= 4) 
          {
              animatio.SetBool("Atk4", true);
              noOfClicks = 0; //Add this
          }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

62 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Simple Button Pressed Question? 1 Answer

How to call an int value from another void 1 Answer

how to subtract from int once c# 0 Answers

Can't disable TMPro Buttons 1 Answer

Toggle a bool on only one object at a time by tapping an object. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges